In terms of modding for Terraria and Starbound is debatable. Those are some really good reasons, especially the part about Terraria coming first. At the end of the day, they are two different games, after all. It also offers a distinct experience and atmosphere, too. It was a financial and critical success, and it's got much better mod support than Terraria. Still, I think Starbound's done pretty well for itself. Console ports aside, Re-Logic's published a grand total of two games, and the only other game they were developing was Terraria: Otherworld (which was cancelled earlier this year). It probably doesn't help that Chucklefish seems to be doing a lot more than Re-Logic Chucklefish has helped published more than a dozen games (including the highly successful Stardew Valley), currently has teams developing one or two other games in-house, is coordinating with another company porting Starbound to console, AND is updating Starbound. Starbound's had more of a drip feed, with new bits and pieces here and there, which probably isn't quite as enticing as a big groundbreaking update. Re-Logic has provided occasional major updates to Terraria, which often provide a lot of incentive for people to come back. The update schedule between games is also quite different. It's also possible that others simply burned themselves out playing the beta, and didn't bother coming back for the full version. A lot of stuff changed over the years, which not everyone has been satisfied with, so that may have turned a few people away. ![]() ![]() Hell, I only heard of Starbound because Terraria, when I saw that one of Terraria's devs was making a new game in the same genre.Īlso, Terraria didn't have an extended public beta, which Starbound did. That would have helped solidify its position, given that it was still lacking in competition from similar titles. Well, Terraria came first, and was arguably 'the' 2D sandbox game at the time.
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